But are brands, sequels, franchises and innovation mutually exclusive?
Establishing brands diminishes risk,” says Alain Corre, European managing director, at successful publisher and developer Ubisoft.
“In the last three years we have done this with Splinter Cell, Ghost Recon and Rainbow Six.”
Mr Corre said Ubisoft looked to create a minimum of two brands a year but stressed that they needed to be injected with innovation.
“If you have a brand, you can live on the brand you have and do the minimum job.
“It will sell a certain amount but damage the franchise, and sells will fall.”
Rob Fahey, editor of Gamesindistry.biz website, said games developers and manufacturers were innovating because they had to.
The games industry is the fastest growing entertainment industry in the world and they want to sustain that growth.
“One of the big problems in keeping releasing the same old games is that you are not going to get growth.
“They are trying to find new ways of reaching out to new markets - to older gamers, women and those who once played games but do not any more.”
But Mr Fahey said most innovation was now in hardware and not software.
He cited Sony’s camera peripheral for PlayStation 2, the EyeToy camera, as an example of innovation which appealed to those consumers who were put off playing games by the complexity of the joy pad.